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Post by graphiteblimp on Jul 1, 2006 20:44:01 GMT -5
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Post by nolan on Jul 1, 2006 20:46:22 GMT -5
Do you ahve any sequentials you could post?
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Post by jayvee on Jul 2, 2006 8:51:28 GMT -5
It looks like you may need to learn to draw with a background other than brick.
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Post by geneticfreak on Jul 3, 2006 6:19:29 GMT -5
I need to know how old are you and how long have you been drawing to give a more helpfully constructive and tailored response.
Talking in generals for now. Form and structure, well they feel a bit stiff but otherwise good. If you continue to practice and draw non-stop, your confidence will take away the stiffness all on its own.
Even if you only plan on being a penciller, you should study line weight. Which line is thicker/darker, this will help make a better illusion in distance. As it is, that's the only major weakness of your art. The distance and lighting are out of whack. Try to learn perspective, even if it's just a straight isometric view, you should know where is the eye level of the imaginary camera viewing your piece and where are the vanishing points even if they are outside the paper.
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Post by zeekay on Jul 3, 2006 14:54:43 GMT -5
At the moment your art feels very flat. Try working on making the images more dynamic. For example, in the Uncle Sam one he's holding the globe to the side of him, which looks very awkward (also due a little to his hand being backwards). If he was holding it to the front of him, and a little more "shoving it in our face" than just holding it, it'd look a lot better. And of course you still have a litte more down the road of developing your work.
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Post by berlinpoe on Aug 27, 2006 17:15:36 GMT -5
It's all been said. It's flat and you need to learn more interesting backgrounds. Get clever about it. It's gotta be better than filling in all those bricks.
-BP
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Post by berlinpoe on Aug 27, 2006 17:17:07 GMT -5
It's all been said. It's flat and you need to learn more interesting backgrounds. Get clever about it. It's gotta be better than filling in all those bricks. Also if you are gonna do something political, please be WAY more clever than that...that's just a little thing that gets to me. -BP
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Post by mikem on Aug 31, 2006 17:15:50 GMT -5
One reason your art is flat; your lines are all the same weight. You need work on changing the weight of line to imply light and dark. Chiaroscuro, i'll let you look that up if you don't know what it means. Its EXTREMELY important to your art.
As an example, that 2nd picture with the guy and lady. Imagine the light source coming from the top left corner. Your lines might be lighter on the left side of the lady and the man to imply light, where your lines would be darker on ther right side. You don't even need to do shading to imply that if you are good enough, but maybe it would help you to do some hatching or cross hatching as well.
I think that Uncle Sam one is the strongest of your drawings. Again though, where is the light source? Make your lines stronger and darker on the dark/shaded parts. Use implied lines to make your drawings stand out.
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Post by finiteman on Apr 3, 2007 12:46:47 GMT -5
What are you trying to be? A comic artist or a pin up artist for gaming magazines and the like? Is your concern with weaknesses in your art or do you want to draw comics?
If you just want to draw prettier pictures, I would recommend taking some life drawing classes at a Jr. college to get a little better at anatomy. (Which is not to say that you are bad now, but even comic greats like Gil Kane drew from life throughout his career to try to break the shortcuts that we all fall into.)
If you want to improve your designs, I would recommend taking a couple painting classes. Building pictures with colors instead of lines developes the design side of your art.
If you want to be a comic artist there are a number of art schools that touch on it as well as the Kubert school which focuses on it.
If you lack the money, your best bet is to find a script on line and draw a couple of comic pages from it. Your weaknesses as a comic artist will show through much more clearly from pages of sequential art. Professional comic artists and other creators can point out your areas of weakness to you and explain how to work to correct them.
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